Gem Room line art with view of the descending trap. So. Many. Spikes.
Gem Room line art of the grate, briar, and pedestals.
My favorite detail I got to design in this set, I had a lot of fun coming up with an ornate grate in the center of the room. The blood from the trap has to go somewhere!
Final CG renders from the asset team.
The gem model I designed in Maya for the Gem Room booby trap sequence.
Screen Cap: Perhaps the Vanderhouven family is royalty??
Screen Cap: Pandora lives up to her name.
Screen Cap: Saved, but still trapped!
This set was a blast to work on. Technically it is three sets in one, as the mask and armory rooms were also designed to work in the same space. I designed the set in Maya, with some of the finer organic details (rocks, pedestals, floor carving, etc) done in Zbrush. Line art was created from line renders in VRay.