As a visual development artist, modeler, and designer, I have over 14 years of experience in creating stunning and immersive visuals for animated stories. I am passionate about bringing characters, worlds, and emotions to life through my artistic skills and sensibilities.
I have worked at amazing companies like Dreamworks Animation, Paramount Animation, and Nickelodeon Animation, where I contributed to a variety of styles and genres, from comedy to adventure, from TV to feature films. I have mastered tools like Maya, ZBrush, and Photoshop. I am always eager to learn new techniques and tools and to apply my modeling and design expertise to future projects.
- Designing sets, characters, and props for a stylized CG show.
- Creating orthographic line art for sets, characters, and props.
- Modeling a variety of environments and props for the layout and art department's needs.
- Working closely with the art director, production designer, and head of layout to ensure the look, scope, and scale of characters, environments, and props are following the overall needs of the film.
- Modeling a variety of characters, environments, and props for the layout department's needs.
- Modeling a variety of environments for pre-visualization/look development to hand off to designers.
- Working closely with the art director, production designer, and directors to ensure the look, scope, and scale of characters, environments, and props are following the overall needs of the film.
Responsibilities include:
- Modeling a variety of assets for multiple shows with their own specific needs. Tasks included photo-real wound effects,hard-surface vehicles, props, and buildings, clothing for crowd characters, and simple models for fx or lighting needs.
Responsibilities include:
- Reviewing, noting, and directing the work of artists both in-house and in our overseas studios.
- Interacting with the art and animation directors to ensure the look and needs of their shows remain consistent throughout the course of a show's production.
- Ensuring that all work is set up correctly for Texture, Lighting, Comp, and Animation.
- Modeling, UV unwrapping, and Rigging environments and props.
- Writing scripts as needed to help the workflow of the generalist and modeling departments.
Responsibilities include:
- Reviewing, noting, and directing the work of artists both in-house and in our overseas studios.
- Ensuring that all work is set up correctly for Texture, Lighting, Comp, and Animation.
- Modeling, UV unwrapping, and Rigging environments and props.
- Writing scripts as needed to help the workflow of the generalist and modeling departments.
Responsibilities include:
- Assisting the Character, Environment and Texture lead artists as needed in their respective departments.
- Ensuring that all props and sets were created correctly, according to the Nickelodeon-specific pipeline.
Responsibilities include:
- Ensuring that all props and sets were created correctly, according to the Nickelodeon-specific pipeline.
- Modeling, rigging and/or UVing various props.